J P | February 14, 2010
Full Story at Gameculture
The violent nerd movement has suffered a serious setback. Yesterday, the 7th U.S. Circuit Court of Appeals upheld a Dungeons & Dragons ban in Wisconsin prisons. According to court records, prison officials were concerned that inmates were forming a “gang” around the fantasy role-playing game.
The suit was brought to federal court by [...]
Category: General RPG |
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Tags: ban, convict, cop, d&d, dragons, dungeons, enforcement, forbid, gaming, imagination, inmate, jail, law, officer, police, prison, restrict, roleplay, rpg, security, taboo
J P | January 31, 2010
I’ve posted in various places on some variation of this topic. I personally feel intelligence and analytical or strategic or just knowledge and abstract skills in general, are a constant question mark in roleplaying games.
I can be a personally physically weak player but have a high strength character, but even if I try to [...]
Category: General RPG |
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Tags: ability, attribute, character, game, gaming, knowledge, metagaming, player, roleplay, rpg, skill, stat
J P | June 22, 2009
Keep in mind this article concerns free paper miniatures and models and such that can be printed out on paper or cardstock, cut out and folded and glued. Also quite popular are molded and otherwise non-paper things like board game pieces and wargame miniatures, coins, dice, as well as frugal improvised stand-ins such as children’s [...]
Category: General RPG |
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Tags: rpg
J P | June 21, 2009
In an article in a National Geographic Magazine:
The Real Price of Gold
By Brook Larmer
http://ngm.nationalgeographic.com/2009/01/gold/larmer-text/3
For all of its allure, gold’s human and environmental toll has never been so steep. Part of the challenge, as well as the fascination, is that there is so little of it. In all of history, only 161,000 tons of gold have [...]
Category: General RPG |
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Tags: crown, currency, gold, medieval, mining, noble, penny, rpg, shilling, silver, sovereign
J P | June 21, 2009
Your mileage may vary.
In our group, we generally give 100-150 XP (WFRP) to everyone that played, which keeps everyone fairly happy and consistent, with the possibility of a bit more XP for a PC that accomplshed an outstanding feat of some kind, including superb roleplaying. Generally, since we play infrequently anyway, if one of us [...]
Category: General RPG |
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Tags: concistency, experience, fairness, fun, GM, NPC, party, PC, player, rpg, wfrp, xp